Can anyone teach me how to do this risers? It seems to be a sine or square wave, but i'm sick of trying and i cant get it
http://www.youtube.com/watch?v=9G1I16gJBvU @ 1:12 till 1:32
http://www.youtube.com/watch?v=gebHUoboZlk @ 2:15
Thanks!
Moderators: Laidback Luke, Rasta Eddy, tonyflexx
bednarz wrote:Puusti wrote:Alean wrote:Puusti wrote:The kick in Afrojack - Rock The House is freaking amazing: http://www.youtube.com/watch?v=2U_5WneKKX8
@1:43 for example
Is it possible to sample it since there's so many instruments playing at the same time? I've tried to cut the highs but that sounds weird.
I sampled that kick bro and it was from the last part but yea i tried cutting some stuff and it does sound weird, theres like some weird percussions or effects going on that doesnt let you sample it perfectly :/
Woah, my version of the track didn't have the outro. That made it a whole lot easier.
Btw, mind sharing the kick?
Edit: Nvm, I think I got it pretty good.
Hey Mate,
Do you think you could share it, I wasen't able to sample it properlly.
AlexRodriguez wrote:Hello!
Can anyone teach me how to do this risers? It seems to be a sine or square wave, but i'm sick of trying and i cant get it![]()
http://www.youtube.com/watch?v=9G1I16gJBvU @ 1:12 till 1:32
http://www.youtube.com/watch?v=gebHUoboZlk @ 2:15
Thanks!
Deljoi wrote:AlexRodriguez wrote:Hello!
Can anyone teach me how to do this risers? It seems to be a sine or square wave, but i'm sick of trying and i cant get it![]()
http://www.youtube.com/watch?v=9G1I16gJBvU @ 1:12 till 1:32
http://www.youtube.com/watch?v=gebHUoboZlk @ 2:15
Thanks!
This forum has taught me how to make the best risers! I read this stuff, tried to create it and got great results. These two guys (SonniC & Fadi) are highly professional and know what they're talking about. All credit to SonicC and Fadi, follow their directions!
SonicC -
"The crazy [White Noise] comes from a phaser with an lfo, you automate the frequency of the lfo and the frequency of the phaser at the same time while bringing up the resonance and frequency on the filter."
- [White Noise] Can be anything in there [Sin Wave], [Saw Wave] etc, get a real aweasome sound.
Fadi -
"Since keeping secrets isn't really our style, I'll tell you how to do that wooosh noise stuff:
1. Get a white noise!
2. Get a flanger! (I've used Live's built in flanger)
3. Set polarity to negative, I've set the built in hi-pass to 303hz, 0.84ms delay time with 0.74 feedback (u can play with these to increase or decrease the base "pitch" of your noise), 100% wet ofc!
4. Get a pitch shift plugin (I've used SoundShifter from Waves), and automate it from -6st to 0st!
5. EQ it for your taste! (I've Auto-filtered it at 18kHz with 0 res and gave it a locut 144Hz)
Now u got a rising wooosh, if you want to make it "endless", then you should do that Shepard tone trick:
5. Triple your track!
6. Set one of your track's pitch shift automation to -12st to -6st, and automate the volume to fade in!
7. Set an another track's pitch shift automation to 0st to +6st, plus volume to fade out!
8. Leave the 3rd track alone!
9. Loop this stuff and be happy!
If you hear clicks at the end of the loops, try to move the automation points, sometimes there's a bit delay in automation which can cause that. Also make sure that the volume envelope of the noise is 0 attack and release, sustain at max.
Hope this helps, maybe I can do a video if this is too complex."
Believe this is the video link, my youtube is blocked here so I cant see,but just search Fasirozott youtube to find him.
http://www.youtube.com/watch?v=Ih0N202vka8
AlexRodriguez wrote:Deljoi wrote:AlexRodriguez wrote:Hello!
Can anyone teach me how to do this risers? It seems to be a sine or square wave, but i'm sick of trying and i cant get it![]()
http://www.youtube.com/watch?v=9G1I16gJBvU @ 1:12 till 1:32
http://www.youtube.com/watch?v=gebHUoboZlk @ 2:15
Thanks!
This forum has taught me how to make the best risers! I read this stuff, tried to create it and got great results. These two guys (SonniC & Fadi) are highly professional and know what they're talking about. All credit to SonicC and Fadi, follow their directions!
SonicC -
"The crazy [White Noise] comes from a phaser with an lfo, you automate the frequency of the lfo and the frequency of the phaser at the same time while bringing up the resonance and frequency on the filter."
- [White Noise] Can be anything in there [Sin Wave], [Saw Wave] etc, get a real aweasome sound.
Fadi -
"Since keeping secrets isn't really our style, I'll tell you how to do that wooosh noise stuff:
1. Get a white noise!
2. Get a flanger! (I've used Live's built in flanger)
3. Set polarity to negative, I've set the built in hi-pass to 303hz, 0.84ms delay time with 0.74 feedback (u can play with these to increase or decrease the base "pitch" of your noise), 100% wet ofc!
4. Get a pitch shift plugin (I've used SoundShifter from Waves), and automate it from -6st to 0st!
5. EQ it for your taste! (I've Auto-filtered it at 18kHz with 0 res and gave it a locut 144Hz)
Now u got a rising wooosh, if you want to make it "endless", then you should do that Shepard tone trick:
5. Triple your track!
6. Set one of your track's pitch shift automation to -12st to -6st, and automate the volume to fade in!
7. Set an another track's pitch shift automation to 0st to +6st, plus volume to fade out!
8. Leave the 3rd track alone!
9. Loop this stuff and be happy!
If you hear clicks at the end of the loops, try to move the automation points, sometimes there's a bit delay in automation which can cause that. Also make sure that the volume envelope of the noise is 0 attack and release, sustain at max.
Hope this helps, maybe I can do a video if this is too complex."
Believe this is the video link, my youtube is blocked here so I cant see,but just search Fasirozott youtube to find him.
http://www.youtube.com/watch?v=Ih0N202vka8
That risers i can already make it, i was actually talking about how to make that ones i mentioned in the videos. But thanks anyway bro!
SoulBiz wrote:AlexRodriguez wrote:Deljoi wrote:AlexRodriguez wrote:Hello!
Can anyone teach me how to do this risers? It seems to be a sine or square wave, but i'm sick of trying and i cant get it![]()
http://www.youtube.com/watch?v=9G1I16gJBvU @ 1:12 till 1:32
http://www.youtube.com/watch?v=gebHUoboZlk @ 2:15
Thanks!
This forum has taught me how to make the best risers! I read this stuff, tried to create it and got great results. These two guys (SonniC & Fadi) are highly professional and know what they're talking about. All credit to SonicC and Fadi, follow their directions!
SonicC -
"The crazy [White Noise] comes from a phaser with an lfo, you automate the frequency of the lfo and the frequency of the phaser at the same time while bringing up the resonance and frequency on the filter."
- [White Noise] Can be anything in there [Sin Wave], [Saw Wave] etc, get a real aweasome sound.
Fadi -
"Since keeping secrets isn't really our style, I'll tell you how to do that wooosh noise stuff:
1. Get a white noise!
2. Get a flanger! (I've used Live's built in flanger)
3. Set polarity to negative, I've set the built in hi-pass to 303hz, 0.84ms delay time with 0.74 feedback (u can play with these to increase or decrease the base "pitch" of your noise), 100% wet ofc!
4. Get a pitch shift plugin (I've used SoundShifter from Waves), and automate it from -6st to 0st!
5. EQ it for your taste! (I've Auto-filtered it at 18kHz with 0 res and gave it a locut 144Hz)
Now u got a rising wooosh, if you want to make it "endless", then you should do that Shepard tone trick:
5. Triple your track!
6. Set one of your track's pitch shift automation to -12st to -6st, and automate the volume to fade in!
7. Set an another track's pitch shift automation to 0st to +6st, plus volume to fade out!
8. Leave the 3rd track alone!
9. Loop this stuff and be happy!
If you hear clicks at the end of the loops, try to move the automation points, sometimes there's a bit delay in automation which can cause that. Also make sure that the volume envelope of the noise is 0 attack and release, sustain at max.
Hope this helps, maybe I can do a video if this is too complex."
Believe this is the video link, my youtube is blocked here so I cant see,but just search Fasirozott youtube to find him.
http://www.youtube.com/watch?v=Ih0N202vka8
That risers i can already make it, i was actually talking about how to make that ones i mentioned in the videos. But thanks anyway bro!
Hi man!
I am learning a lot from this forum and this is my first contribution so I hope I can help you.
I believe the riser that you are talking about is a preset from a plug in called Synplant. The preset name is "NE Rubb Da Bassline"
mateya wrote:ajoe wrote:mateya wrote:ajoe wrote:Pink Audio wrote:jarlbro wrote:Pink Audio wrote:hello guys question here.
i use fl studio, and you know how ones supposed to sample kick durms from existing tracks. well once you have done that.
1. how do you make it sound loud as it did in the track? because when i put it in fl the volume goes down.?
2. since its already been thru soo much compression and processing how do i avoid it from going thru my master channel still sounding loud? cause i know your not supposed to put more compression on it cause i'll flat-en the sound rite..?
you guys get what im asking rite?
BUT THANKS IN ADVANCECHEERS!
Also wondering that to.
ANYYONE? PLZZ..![]()
![]()
![]()
![]()
![]()
![]()
![]()
People, this was answered some 100 pages before
To avoid kick going through master limiter:
1. you set NO limiter on the MASTER.
2. You set eg. channel 2 to be Pre-Master,
3. than put everything but the kick on it
4. and add mastering plugs,
5. than route Channel 2 (Pre Master) to the Master,
6. than route kick directly to the master.
7. read the forum, Avicii enjoyed it, Max Vangeli did, AN21 did, Bart B More did, Dyro did, Anger Dimas did, Nicky Romero did! See where I'm going?
8. Take tips into notepad.
9. Print the notepad => perfect thing to read when you loose creative spark.
Also, FL uses channel 1 for previewing sounds, so avoid using that channel.
Cheers guys, and have fun learning, it's all about having fun, this is no 9-to-5 job!!
focatoca wrote:mateya wrote:ajoe wrote:mateya wrote:ajoe wrote:Pink Audio wrote:jarlbro wrote:Pink Audio wrote:hello guys question here.
i use fl studio, and you know how ones supposed to sample kick durms from existing tracks. well once you have done that.
1. how do you make it sound loud as it did in the track? because when i put it in fl the volume goes down.?
2. since its already been thru soo much compression and processing how do i avoid it from going thru my master channel still sounding loud? cause i know your not supposed to put more compression on it cause i'll flat-en the sound rite..?
you guys get what im asking rite?
BUT THANKS IN ADVANCECHEERS!
Also wondering that to.
ANYYONE? PLZZ..![]()
![]()
![]()
![]()
![]()
![]()
![]()
People, this was answered some 100 pages before
To avoid kick going through master limiter:
1. you set NO limiter on the MASTER.
2. You set eg. channel 2 to be Pre-Master,
3. than put everything but the kick on it
4. and add mastering plugs,
5. than route Channel 2 (Pre Master) to the Master,
6. than route kick directly to the master.
7. read the forum, Avicii enjoyed it, Max Vangeli did, AN21 did, Bart B More did, Dyro did, Anger Dimas did, Nicky Romero did! See where I'm going?
8. Take tips into notepad.
9. Print the notepad => perfect thing to read when you loose creative spark.
Also, FL uses channel 1 for previewing sounds, so avoid using that channel.
Cheers guys, and have fun learning, it's all about having fun, this is no 9-to-5 job!!
hey man i dont quite understand this part.. so there is actually a way of making ur kick samples sound as loud as they do in the original track?
Wouldnt a non limiter master result in clipping? And why would i wanna put all sounds in one channel, i want to eq them diffrently etc..
please describe anyone that knows, thx
Cellsplitt wrote:E-Tjen wrote:Cellsplitt wrote:Hey guys! I am still having problems with my kick drums. In the DAW software (FL Studio), they sound perfectly fine, just how I want them. But when I export and listen in a player, the kick sounds very "subby". Perhaps this has something to do with compression. The EQ is fine, I'm pretty sure. Thanks.
Which compressor are you using? I'm noticing with some compressors that if you just render the track they bump out the whole thing slightly differentl.. but, when you save your master and just play the track (click on the floppy disk on your master) then it'll sound just the same as if you were playing it in FL studio.
I haven't had the issue with kicks being subby but with clicks and cracks (at a low volume) sometimes occuring in the track.
Anyways, are you using any EQ'ing on your master channel? Always cut the track starting at 30-40Hz, might remove some of the mud that otherwise is included in the rendering.
I'm using the Pro-C by FabFilter for the compressor on my kick drum. I never knew about this technique involving the floppy disk on the master channel. I didn't put an EQ on the master bus yet, so that could be why. But every time I do put an EQ on the master bus it completely interrupts the Limiter, making it go over the dB I have set it to. Is this supposed to happen? Thanks.
Tony wrote:E-Tjen wrote:jelleberg wrote:Tony wrote:Hey guys, I've got a question about producing,
Do you use during your whole song the same kick or do you change it after the drop, and do you leave your kick level at the intro also on 0 db. I'm just asking because I think that when you make the build-up for the drop it'd sound better when the kick is louder and more heavy after drop than before. What do you think?
you should low cut the bass before the drop, so it's not that bass heavy.
really depends on the song you're making though.
you should not lower the volume of the kick before the drop.
instead, you lower the master volume with around -2dB (can be more or less), and when the drop kicks in you raise the volume again back to 0dB.
this way your drop will hit harder. this is a trick laidback luke uses too! (he gave the tip on this forum)
ps. don't use another kick for the drop, it's gonna sound really odd.
Depends on the drop, other tip I can give you is put your kick around -6dB so it's not pushing away any other sounds.. it's usually the level i keep it at.. sometimes higher.. sometimes lower.. depends on the track.
Thanks for the tips, but I will need the kick as hard as possible, since I'm right now working on a dutch house track, so there is the kick, snares, melody and bass after the drop, no atmoshpheres or anything ... and melody and bassline are sidechained to the kick ... So I just want the kick as hard as possible and the drop should really hit you
For example: Chuckie - Let the bass kick ... I think that the drop gets better when you don't have kicks in the build up, but just snares ...
AlexRodriguez wrote:SoulBiz wrote:AlexRodriguez wrote:Deljoi wrote:AlexRodriguez wrote:Hello!
Can anyone teach me how to do this risers? It seems to be a sine or square wave, but i'm sick of trying and i cant get it![]()
http://www.youtube.com/watch?v=9G1I16gJBvU @ 1:12 till 1:32
http://www.youtube.com/watch?v=gebHUoboZlk @ 2:15
Thanks!
This forum has taught me how to make the best risers! I read this stuff, tried to create it and got great results. These two guys (SonniC & Fadi) are highly professional and know what they're talking about. All credit to SonicC and Fadi, follow their directions!
SonicC -
"The crazy [White Noise] comes from a phaser with an lfo, you automate the frequency of the lfo and the frequency of the phaser at the same time while bringing up the resonance and frequency on the filter."
- [White Noise] Can be anything in there [Sin Wave], [Saw Wave] etc, get a real aweasome sound.
Fadi -
"Since keeping secrets isn't really our style, I'll tell you how to do that wooosh noise stuff:
1. Get a white noise!
2. Get a flanger! (I've used Live's built in flanger)
3. Set polarity to negative, I've set the built in hi-pass to 303hz, 0.84ms delay time with 0.74 feedback (u can play with these to increase or decrease the base "pitch" of your noise), 100% wet ofc!
4. Get a pitch shift plugin (I've used SoundShifter from Waves), and automate it from -6st to 0st!
5. EQ it for your taste! (I've Auto-filtered it at 18kHz with 0 res and gave it a locut 144Hz)
Now u got a rising wooosh, if you want to make it "endless", then you should do that Shepard tone trick:
5. Triple your track!
6. Set one of your track's pitch shift automation to -12st to -6st, and automate the volume to fade in!
7. Set an another track's pitch shift automation to 0st to +6st, plus volume to fade out!
8. Leave the 3rd track alone!
9. Loop this stuff and be happy!
If you hear clicks at the end of the loops, try to move the automation points, sometimes there's a bit delay in automation which can cause that. Also make sure that the volume envelope of the noise is 0 attack and release, sustain at max.
Hope this helps, maybe I can do a video if this is too complex."
Believe this is the video link, my youtube is blocked here so I cant see,but just search Fasirozott youtube to find him.
http://www.youtube.com/watch?v=Ih0N202vka8
That risers i can already make it, i was actually talking about how to make that ones i mentioned in the videos. But thanks anyway bro!
Hi man!
I am learning a lot from this forum and this is my first contribution so I hope I can help you.
I believe the riser that you are talking about is a preset from a plug in called Synplant. The preset name is "NE Rubb Da Bassline"
Thanks a lot mate, i got it!
Users browsing this forum: MaxLloyd and 6 guests